"We know that Leviathan and 1.31 Majapahit did not live up to the expectations you and we had set for this release. Hotfix 1.31.1 was also rolled out at the end of April to tackle some of the issues introduced with Leviathan.Įurogamer contacted Paradox last month for comment on the release, and was told the following:
One patch is planned to release this week, with another due by the end of May or early June. He felt that there should have been a break in the development of EU4 after the release of the Emperor expansion, "until we had a team ready to start designing and working early in 2021".Īs a result of the negative feedback from the release, Paradox Tinto is now accelerating its plans to fix all legacy bugs for EU4, and wants to ensure these fixes are rolled out frequently. "This is entirely my fault."Īndersson explained he should have delayed the release of Leviathan until the team had the resources that were needed, along with giving them "time to properly onboard on the project". "As the studio manager and game director, at the end of the day, this is my responsibility, so I have to apologise for this," Andersson added. Over on the Paradox Forums, Andersson admitted "Leviathan was one of the worst releases we have had," and that the expansion "follows a long trail of low quality releases starting back with Golden Century for EU4. At this point, it can be quite effective to have around four and six units of cavalry in your armies respectively.Watch on YouTube Europa Universalis 4: Leviathan - Release Trailer Military Technology Levels 18 and 23 improve the flanking range of cavalry.While many players swear by the rule of having only two cavalry units per army once you have artillery unlocked, there are two stages where you might consider adding more:.Before this, having cannons is no bad idea but it can be cheaper to make up the difference with large numbers of infantry. From here it is a good idea to fill your entire back row with cannons if you can afford it. Artillery Units will get significantly better once you hit Military Technology Level 16.As a result, from Military Technology Level Seven onwards it's very useful to have a few cannons in your ranks. The bonus depends on both how many units of artillery you have and the level of the fort you're sieging. Having artillery in your army will grant a bonus to sieges against enemy forts.There are certain technology milestones that will affect your army composition in an ideal world. Flanking is less useful as combat width increases. For cheaper armies, it is absolutely possible to get by with only two units of cavalry in your entire army.Since artillery takes double damage in the front row, make sure that the number of artillery units you have in an army does not exceed the total number of infantry and cavalry units combined.Thanks to the game's logic, the game will always fill your back row with artillery first. Notable examples include Steppe Hordes, Tribal Federations, and nations of the Sunni faith. Certain nations and government types will have better cavalry to infantry ratios and will therefore be able to field more cavalry units effectively.The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry.If there are too many cavalry units in an army, they will suffer penalties in battle. Every nation will have a "cavalry to infantry" ratio.This is good, as artillery units take more damage when in the frontline. Infantry and cavalry take precedence in filling the front row of an army, with artillery taking the back row.An army width of 20 indicates that you can have 20 units in your frontline and 20 units in your backline.It increases as you purchase more technology levels. Your army's width is dictated by your current Military Technology level.Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline.There are quite a few things to consider when forming an army. The combat width tooltip in Europa Universalis 4